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Arm Shares the Magic (and Science) behind Mobile Holographic Display with VividQ

20th October 2020

Last month, VividQ and Arm announced a collaboration to enable the integration of holographic display into Augmented Reality (AR) wearables. VividQ’s CEO Darran Milne discussed the importance of this partnership, and why depth perception is crucial for AR, in his talk at VR/AR Global Summit, as part of the UK Department of International Trade San Francisco Immersive Mission. The recording of the talk can be viewed here.

Today, we share further details behind the major milestone achieved as part of the VividQ and Arm collaboration: real-time Computer-Generated Holography (CGH) demonstrated on a mobile GPU for the first time. The results were published as part of this Arm Community blog, which discusses the benefits of holographic display for AR, VividQ’s algorithmic advances for real-time, high-quality CGH, and Arm’s Mali GPU architecture that facilitates them. The Arm blog is a great starting point for anyone looking to learn more about the principles behind holographic display and the capabilities of VividQ software.

Roberto Lopez Mendez, Principal Engineer at Arm, writes: “We combine VividQ’s deep software expertise in holography, with the low-power and high-performance of Arm’s IPs. The Arm Total Compute approach for immersive computing is committed to an integral system improvement on both performance and power consumption, helping to achieve future holographic displays.”

Read the full blog here.